

public class ServerPlayerInventoryUpdate extends ServerPlayerMessage{
	int hat,
	weapon,
	accessory,
	manaPot,
	healthPot;
	public ServerPlayerInventoryUpdate(int id,int hat,int weapon,int accessory, int manaPot, int healthPot){
		super(id);
		this.hat=hat;
		this.weapon=weapon;
		this.accessory=accessory;
		this.manaPot=manaPot;
		this.healthPot=healthPot;
	}
	public int getHat(){
		return hat;
	}
	public int getWeapon(){
		return weapon;
	}
	public int getAccessory(){
		return accessory;
	}
	public int getManaPot(){
		return manaPot;
	}
	public int getHealthPot(){
		return healthPot;
	}
	public void setHat(int hat){
		this.hat=hat;
	}
	public void setAccessory(int accessory) {
		this.accessory = accessory;
	}
	public void setWeapon(int weapon) {
		this.weapon = weapon;
	}
	public void setManaPot(int manaPot) {
		this.manaPot=manaPot;
	}
	public void setHealthPot(int healthPot) {
		this.healthPot=healthPot;
	}

}
